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Old Jul 18, 2005, 02:24 AM // 02:24   #1
Frost Gate Guardian
 
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Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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Default How to make GWs Better

Drops
if ur fighting a scale or bandit, why does he drop a hand ax or bow, even tho it was fighting with fire breath, fire stick? wtf.
i wanna see a bandit with a sword damit.
eg.
spawn bandit with sword, ax, staff etc.
event: bandit with sword dies
action: create sword in position of last killed npc...
is it that hard folks?

Non-instance
OverTheWall quest, its a huge area. its fun to see other parties there. & more monster spawns. in diablo, the more chars enter an area, the harder the creeps become i kno u can do it anet!

Push
ever been stuck between creeps or NPCs? could be a warrior skill.
Push creep back 5 feet...
why does gwen hav to come so close to u even tho u tel her to stay in 1 place?
minions/pets shud move randomly up to 25-50 feet away fr its master.

AI
i'm in ascalon post, & i click on storage or skils guys & the char moves around & gets stuck on a tent/corner. i wanted it to go to the destination not stuck in the mid. is it that hard to program the char to reverse direction 10-15 ft,
go to left or right few ft, then back on course?

Difuculty
if u want replay-ability. anet needs to increase dificulty, not make everythin easier.
recently the drops hav decreased. this is a good sign! no more too easy to get gold & uber items

overall
GWs is a great game. if u increase dificulty, noobs wil apreciate it in the end.
& streamline som tedious tasks. after a few hrs of gaming, my fingers & arms hurt
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Old Jul 18, 2005, 02:35 AM // 02:35   #2
Jungle Guide
 
Join Date: May 2005
Default

Instancing:
More players in an area means more spawn camping and mob respawning. Frankly, it's nice having my own personal instance. Plus, it makes it much more costly for NCSoft to run the servers.

Push:
What would be the point of collision detection if you could just move someone out of the way?

Difficulty:
Decreased drops means more tediousness, not difficulty. PvP, FoW, and UW are already at the right difficulty. If things were made harder, casual gamers would be put off.
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Old Jul 18, 2005, 02:43 AM // 02:43   #3
Frost Gate Guardian
 
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Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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instance
i think it would cost more to have 8 areas for 8 solo-ers, then to have only One area, with 8 people in it. there might be a lil more lag but u get the same results with 8 people in a party. only it would be 8 single people.
hey, u bump into a ranger by a tree. "want to party?"
"sure" u say. "lets go kill some charr!"
oh a 3rd & 4th person wants to join? the mor the merrier.

Push
only for warriors. in a real fight, maximus from Gladiator can push/knockdown 8 men & run away.
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